![]() But beyond its art-style and fond execution on aesthetic, Narita Boy‘s unenthusiastic lack of originality and care for its overarching design, winds up carving out a satisfactory yet tepid debut for Studio Koba. Venturing through the Digital Kingdom does spark some moments of delight. And beyond that, a story/narrative the game really could’ve gone without given how little relevance or even impact it holds on a player’s progression. A world that too often feels unnecessarily padded on a level design basis a combat system though not terrible, feels a little too undecided on what it exactly wants to be. The problem then lies with its simplicity of delivery and the game’s general lack of appeasing those looking for something more than surface-level attraction. At the very least, the game’s somewhat-warped screen display and drenching in ’80s culture tropes is anything but off-putting. Ori and Cuphead are good examples of what talented artists (not indie hacks) can produce.At its best, there’s certainly moments of appreciation and respect for the artistic detail Narita Boy lavishes in, with its pixel art and generally-eery vision of cyberspace run amok with corrupted foes. No need to limit artists because of pixel art, just go all out. ![]() High res sprites, hand drawn, more detailed animations, smoother shading, easier to animate (since it's similar to drawing in Photoshop, not pixel-by-pixel ). And their excuse is usually "muh nostalgia retro graphix" to justify the low res pixel art. Metal Slug and some PC-98 games), but high res pixel art requires skill and way too much effort, so most indies don't even try. ![]() Not saying you can't do amazing things with pixel art (e.g. You can do some cheap 2~3 frame "snappy" animation and get away with it (i.e. Less skill required for smaller pixel art (8x8, 16x16, 32x32), which is usually what they choose for their resolutionģ. I said it was an evolution of 2D graphics.Ģ. Here are some of my favorites from past years that look cool and are a blast to play.Ĭlick to expand.Huh? I never said it was pixel art. Where do all these pixels come from and where will they lead us? I'm sure not an expert when it comes to this. Feel free to point out where the difference lie and shed a light on the development processes if you'd like to share your knowledge. I'm aware that some of these games might not be fully pixelated art in itself and that some of them, use different techniques which have nothing to do with pixel-art, to accomplish the look and feel of one. Maybe you are a pixel artist and want to tell us what goes into the making of the art style. Of course let's also dive into the gameplay aspect of these games than in the end, that is what keeps me playing. To find hidden gems i have never seen before. To talk about old, new and upcoming games. I want to use this thread to share my enthusiasm for video games that inherent pixel-art. All i know is that it only needs a cool screenshot or a good trailer for me, to dive into these games. Maybe it reminds me of the simpler times when i was younger or maybe it provides a good contrast to all the other games i play. I'm not even sure what draws me into this regularly. But as i grew older i found myself going back to the pixelated goodness more frequently. Over the years i welcomed the technological progress in the gaming scene and the improvement it brought in terms of graphical advancements. ![]() I grew up in the 16 bit era and played anything i could get or my parents would buy me. As much as i love cutting edge graphics and the strive for photorealistic depictions in the current gaming era i also have a heart for pixel-art games.
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