![]() Teleporting levels now allow you to telefrag enemies.Running and climbing levels have much improved art and effects.Bullet’s level 3 has an entirely new layout. ![]() Hunter’s level 3 has better telegraphed attack animations.Convict’s level 4 has new art and hazards.Increased dodge roll distance on flying elevators.Added one entirely new elevator, several elevator variants, and improved many existing elevators.Updated some boss names and localization.This is doubly true for the final boss, though we have further improvements planned for him in the future as well!.Reworked every boss in the game, including new attack patterns, animations, effects and difficulty increases.Reworked many enemy behaviors, with an eye to increasing difficulty and making enemies more interesting.Added several new enemies and brought back Jammed enemies!.Jammed boss and enemy probability increases as your combo raises (similar to curse in ETG).Combo no longer degrades over time during boss fights, and takes longer to degrade in combat rooms.Blanks reduce combo level by half instead of wiping it out.Damaging enemies and dodge rolling through bullets award more combo points.We’ve also overhauled the combo system, making it easier to reach higher tiers and affect player power progression Rebalanced pickup, chest and powerup spawns (increasing drop variation and protecting against duplicate item drops). ![]()
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